Sneaky Snake, Game Jam

Goal – Create a game in 48 hours in an international team where not all members speak the same language.

Tasks – Art Direction, Character Design, Menu Graphics, Interpret for the other members.

Outcome – We created a concept for a 3D game that could and was finished in the limited amount of time. Both game design and art style were created to have simple core features that could be expanded upon easily which also meant less risk of not finishing.

Software – Illustrator

48 hours

Gallery